8. Frequently Asked Questions And Best Practices

This page will grow with questions from the mailing list and topics that come up regularly in our EVerest development life. It is always a good idea to have a look here when running into problems before asking for help via the mailing list.

8.1. EVerest modules

8.1.1. Debug a single module

How can I debug a single module?

It is possible to use the GNU Debugger (GDB) to debug a single EVerest module.

The easiest way is to run the module in standalone mode. Say, for example, you want to debug the Auth module for the SIL config (config-sil.yaml).

Let’s assume you are in directory build/dist.

Start the manager with

./bin/manager --config config-sil --standalone auth

This will start EVerest with the config-sil.yaml as configuration, but it won’t start the Auth module (note auth is written small because it is the module instance id - this way there can be multiple Auth module instances in your config).

Now you need to start the Auth module manual using gdb. When using Visual Studio Code, the debug configuration (launch.json) looks like this:

{
  "version": "0.2.0",
  "configurations": [
      {
          "name": "AuthManager",
          "type": "cppdbg",
          "request": "launch",
          "program": "${workspaceFolder}/build/dist/libexec/everest/modules/Auth/Auth",
          "args": ["--config", "config-sil", "--module", "auth"],
          "stopAtEntry": false,
          "cwd": "/workspace/everest-core",
          "environment": [],
          "externalConsole": false,
          "MIMode": "gdb",
          "setupCommands": [
              {
                  "description": "Enable pretty-printing for gdb",
                  "text": "-enable-pretty-printing",
                  "ignoreFailures": true
              },
              {
                  "description": "Set Disassembly Flavor to Intel",
                  "text": "-gdb-set disassembly-flavor intel",
                  "ignoreFailures": true
              }
          ]
      },
  ]
}

This will then start the Auth module instance.

Also note the argument –module auth, which again specifies the module instance id and needs to match the one you’ve used for standalone.

Now, EVerest will continue to start and breakpoints set in the source file of the Auth module should be taken.

Furthermore and very important, don’t forget to compile the project with debugging enabled. One easy way to achieve this is to call

cmake -B build -DCMAKE_BUILD_TYPE=Debug

from the root folder of everest-core, assuming you have already created the build directory.

Note

It is also possible to debug the whole manager process. This way, you will have the disadvantage of possibly bad performance. The reason is that the manager spawns/forks new processes, which then need to be attached to the debugger too.

Just in case you want to go this direction, you need to “set detach-on-fork off” and “follow-fork-mode” depending on what you want to achieve.

8.1.2. Energy management

How does the EVSE Manager use information like `grid_connection_point` (with parameters `fuse_limit_A` and `phase_count`) or `energy_manager` (e.g. `nominal_ac_voltage`?

The EVSE Manager module defaults to 0A/0W energy consumption and requires that some other module allocates power through the energy interface.

The energy manager just supplies whatever the limit on the power path is, and the fuse module is just loaded to model the typical input fuse limit of the charger connection (so the energy manager will limit to that even if the car is requesting more).

As a visualization, imagine the energy management in EVerest as a tree structure. What makes energy management in EVerest quite flexible is the concept of having constraints and limits you can provide to it. For each node in that tree, limits can be provided which are recognized by the energy manager which calculates the energy that is to be provided by the EVSE managers.

8.2. Errors, warnings and Troubleshooting

8.2.1. Compiling with GNU compilers

Building EVerest, you might want to use a GNU compiler. Handing over the flag CMAKE_CXX_COMPILER to cmake lets you do that.

However, when using gcc, you might get errors about some unreferenced symbols or linking issues.

Solution is simple: Use g++ instead:

cmake -D CMAKE_CXX_COMPILER=g++

g++ will link std C++ files automatically (besides others) which gcc won’t do.

8.2.2. RPC communication timeout

In the Admin Panel, I sometimes get the following error when saving a config file:

Failed to save test_config Reason: RPC communication timeout to everest
controller process.

How can I solve this?

In this case, the Admin Panel timeouted while waiting for the response of the EVerest process trying to save the file.

The timeout is currently 2s.

The problem with your setup might be that running EVerest as well as running an UI session with a browser on one hardware is just too much for it. This can sometimes happen on Raspberry Pies, for example.

You may try to connect from a desktop PC to IP_OF_THE_RASPBERRY:8849. This way, the client-side processing of the Admin Panel javascript code gets offloaded from the Raspberry and it might be able to process the save faster.

Another hint for environments with very limited ressources is to fill in the workspace information into the yaml config manually without using the Admin Panel.

8.2.3. EVerest OCPP 2.0.1 setup

After successfully setting up EVerest and configured the libocpp module, I get errors about a failed websocket connection.

The libocpp module of EVerest operates - for now - as an OCPP client. You will need to choose a backend system capable of OCPP 2.0.1 (like SteVe for OCPP 1.6).

You may want to have a look at https://github.com/mobilityhouse/ocpp and implement message handlers to get the communication working. Or you can have a look at https://github.com/thoughtworks/maeve-csms. Note: This has not been officially tested by us.