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std::uint32_t | is_csms_sent_triggered: 1 |
| | If we had at least one trigger event sent to the CSMS, which in turn results that we will only clear the trigger after the clear state was sent to the CSMS.
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std::uint32_t | is_event_generated: 1 |
| | If the event was generated for the current state, resets on each state change.
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std::uint32_t | is_csms_sent: 1 |
| | If the current state was was sent to the CSMS, resets on each state change.
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std::uint32_t | is_cleared: 1 |
| | The trigger has been cleared, that is it returned to normal after a problem was detected. Can be removed from the map when it was cleared, but only after it was sent to the CSMS if and only if the previous trigger event WAS sent to the CSMS. If this happened only in our internal state, it can be directly removed from the map.
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The documentation for this struct was generated from the following file: